Eline Media pre production drawings

A collection of scans and concept paintings from my time at Eline media. While working as a QA tester, I got a chance to help out with a couple internal game jams and early prototyping for what would become Beyond Blue. Mostly they are good ol pen and paper story boards and thumbnails.

A lot of these were explorations of how the player would interact with the submarine and traverse the environment.

A lot of these were explorations of how the player would interact with the submarine and traverse the environment.

Some focused on UI and 'ability' exploration.

Some focused on UI and 'ability' exploration.

Early on there were ideas to try a Fixed camera or orthographic approach.

Early on there were ideas to try a Fixed camera or orthographic approach.

Very rough sub interior sketches.

Very rough sub interior sketches.

A unrelated sketches to Beyond Blue. 

"Jelly Beats" was a a rhythm based game born out of a internal Game Jam between milestones.

A unrelated sketches to Beyond Blue.

"Jelly Beats" was a a rhythm based game born out of a internal Game Jam between milestones.