Artstation Challenge: Grand Space Opera - Light Age "Radiohead"

¬22K for full character and car, 2 2K textures: Head & Car prop, and Body.

My completed character for the Artstation challenge. I learned a ton through this Challenge. Original Radiohead concept by Alley Fxj https://www.artstation.com/artwork/Vgkqz5

A brief break down: Concept was provided by Alley Fxj, who was kind enough to give critique throughout sculpting and modeling. High ploy was created in Zbrush and with Z modeler. I used a combination of low sub dive models, Zbrush's decimation and Zremesh functions to bring the model into Maya to create the low poly model. UVs were created in in Maya. Normal maps, AO, Cavity, etc were baked in Marmoset 4. Final textures were created in Substance Painter. Final presentation was created using Marmoset 4 for renders, turntables, and stills, with Photoshop for minor touch ups and text.

Thanks for checking out my work!

(side note I was withdrew officially due to a late family emergency, but here is the blog post:
https://www.artstation.com/jludden/blog/G0EG/artstation-challenge-thread)

Marmoset Turntable

Marmoset Viewer

Game ready mesh posed with Transpose Master, and concept art by Alley fxj.

Game ready mesh posed with Transpose Master, and concept art by Alley fxj.

Marmoset Turns
2 2K textures. One for head and Car, the other for the body.

Marmoset Turns
2 2K textures. One for head and Car, the other for the body.

Zbrush turns

Zbrush turns