Hello! Here's my repost of my process for the Space Opera Challenge for a real time video game character concepted by Alley fxj.
Final and Concept comparison.
Blockin:
Highpoly work
Refining:
Blocking shoes
Folds and detailing clothes
Polygroups
Shoes call out
Head (Antenna proved to be tricky and were later built in Maya)
Checking proportions.
Proportions were ok at this point.. But were altered later to better match the concept.
First Textures, render test. All of this was redone the following week haha.
Early wires. Socks were a real pain, and I ended up just using a zremeshed version for them to retain more detail and expedite my process.
I rebuilt parts of the head after these posts. 
Final character
22k Faces. 2k sheets

Head and car sheet. I would model the head differently after going through this process. The high wasn't as clean as I would have liked, and I used it's lowest subdiv for different parts of the low poly. Which actually caused a lot of grief later.
Body sheet:
Thanks for looking!