Working on a Goblin sculpt for Anato-May. hope to get some real studies in if I have time this month. Concept from a bunch of really fun Goblin designs by Jonathan Fletcher.
Bow progress
I started working on a game project with some friends. It's a scolling obstacle course. This bat is one of the 'baddies'. Art direction notes and concepts by Kieran Lampert (https://www.artstation.com/klamp)
Final highpoly:
Notes and crit from Kieran:
WIP Lowpoly with UVS
Hello! Here's my repost of my process for the Space Opera Challenge for a real time video game character concepted by Alley fxj.
Final and Concept comparison.
Refining:
Blocking shoes
Folds and detailing clothes
Polygroups
Shoes call out
Head (Antenna proved to be tricky and were later built in Maya)
Checking proportions.
Proportions were ok at this point.. But were altered later to better match the concept.
First Textures, render test. All of this was redone the following week haha.
Early wires. Socks were a real pain, and I ended up just using a zremeshed version for them to retain more detail and expedite my process.
I rebuilt parts of the head after these posts. 
Final character
22k Faces. 2k sheets
Head and car sheet. I would model the head differently after going through this process. The high wasn't as clean as I would have liked, and I used it's lowest subdiv for different parts of the low poly. Which actually caused a lot of grief later.
Body sheet:
Thanks for looking!
Progress continues- I've learned a lot about Substance on this project and it's finally feeling like it's coming together :D
There's some lost detail happening with the skin texture I need to sort out. Might be a combo of lighting and a hidden channel in substance. But over all I'm happy with where I've gotten with this one. Renders are out of Marmoset 4, and lighting is no where near final!
Another Satoshi Matsuura piece I started earlier this month. I took today off from Cu Chulain to finalize the sculpt since I haven't sculpted properly in a loooong while. Renders hot out of Zbrush. My goal wasn't to match the concept 1-1 but treat it like a sketch for a more refined stylized character. Concept at the bottom. Cheers!
Any feedback and crit is welcome!
"Final Pass" on details. Still only about 80-90% there but all the things (minus hair) are close to finish for modeling. Renders from Zbrush.
Front, quarter, side views and back views. Hair cards are coming!
Detail on shoes
Close up of Torc (kissy kissy)
Brooch- A ball flying into the hounds mouth. A nod to Cu Chulains origin story.
Side note- the Trim and Cloak Threshold is missing a tranision material / thread.
The Hurley. Wood carving into the top of the hurley. Grip made of linen, bas with iron and copper wrap.
Another update for Cu Chulain WIP.
Head CU- hair is still WIP and plan to have it made of cards
Hand CU, also needs refinement.
Brat (cloak) block in with fringe. The longer portion of the back is a little short and will need to be lengthened. This was really a test to see if my Fringe IMM brush was doing what I wanted. It's very regular, but I hope I can solve that in the next week.
The Hurley and CUs on the top handle decoration. Wood grain texture is also WIP since I changed the shape to be more modern (lol).